Green light
The zebra is going to use the crosswalk! On green you can go; on red, you wait. Tap Cross only when the green light comes on, once for each green.
Educational games for kids ages 2 to 6
In the village: cross only on the green light, guess the number, connect the water pipes and play bingo in the square.
Region 40Free on the trail

Every game follows a goal from Brazil’s BNCC, with its equivalent in Head Start ELOF, Common Core and the EYFS. Tap a code to see every game that works on the same goal.
Themes in this region:Numbers and countingSpace and positionStories and readingSounds and musicFeelings and friendship
To get started: few options, big pictures and the teacher’s voice.
The zebra is going to use the crosswalk! On green you can go; on red, you wait. Tap Cross only when the green light comes on, once for each green.
More pieces that look alike, asking for attention and memory.
The traffic light turns yellow too. Yellow means careful: the light is about to turn red. Wait on yellow and red; go only on green.
The zebra is thinking of a number and only gives one clue: higher or lower. The numbers it can't be get grayed out. Guess in the middle to find it fast!
The water fountain in the square dried up! Each tap turns a piece of pipe. When the pipes connect, the water turns blue. Bring the water to the fountain.
There's bingo in the town square! The zebra calls one number at a time. Look for it on your card and mark it. Whoever finishes a row shouts bingo!
In this bingo, the zebra imitates the animals. Listen to the sound, figure out who makes it and look for it on your card.
Now the call comes as dots. Count with your finger and look for the matching number on your card.
Bigger challenges and the party that reviews everything the child learned.
In town, signs talk to us too. Go means go; stop and wait mean stay still. Read the sign with your eyes and only go on go.
Now the clue is different: warm means the number is really close, two away or less. Cold means far. Use the clues to get there.
Some pipes have three or four openings. They help, but they can also send the water the wrong way. Look closely before you turn.
The water needs to wind its way through town. Follow it with your finger from the tank and fix one pipe at a time.
Region party
The town lights came on and everyone went to the square! The zebra invited you to the party. Let's remember what you learned with her.
Region party
The party number can go up to twenty! Start by guessing in the middle and keep cutting it in half with the clues.
Region party
All kinds of pipes and only a few turns to use. Think about the whole path before you start turning.
With a teacher’s voice and a companion. Kids play on a phone, tablet or computer, and parents follow everything in the Family Notebook.
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