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Zebra Town

Educational games for kids ages 2 to 6

In the village: cross only on the green light, guess the number, connect the water pipes and play bingo in the square.

games
14
years old
2 to 6
BNCC goals
5
Start playing, free

Region 40Free on the trail

Adventurous zebra

What children learn here

Every game follows a goal from Brazil’s BNCC, with its equivalent in Head Start ELOF, Common Core and the EYFS. Tap a code to see every game that works on the same goal.

Themes in this region:Numbers and countingSpace and positionStories and readingSounds and musicFeelings and friendship

The 14 games of Zebra Town

2 and 3 year olds

To get started: few options, big pictures and the teacher’s voice.

  • 1

    Green light

    The zebra is going to use the crosswalk! On green you can go; on red, you wait. Tap Cross only when the green light comes on, once for each green.

    EI03EO02

4 and 5 year olds

More pieces that look alike, asking for attention and memory.

  • 2

    Yellow light

    The traffic light turns yellow too. Yellow means careful: the light is about to turn red. Wait on yellow and red; go only on green.

    EI03EO02

  • 3

    Higher or lower

    The zebra is thinking of a number and only gives one clue: higher or lower. The numbers it can't be get grayed out. Guess in the middle to find it fast!

    EI03ET07

  • 4

    Bring the water

    The water fountain in the square dried up! Each tap turns a piece of pipe. When the pipes connect, the water turns blue. Bring the water to the fountain.

    EI02ET04

  • 5

    Number bingo

    There's bingo in the town square! The zebra calls one number at a time. Look for it on your card and mark it. Whoever finishes a row shouts bingo!

    EI03ET07

  • 6

    Sound bingo

    In this bingo, the zebra imitates the animals. Listen to the sound, figure out who makes it and look for it on your card.

    EI03TS03

  • 7

    Amount bingo

    Now the call comes as dots. Count with your finger and look for the matching number on your card.

    EI03ET07

5 and 6 year olds

Bigger challenges and the party that reviews everything the child learned.

  • 8

    Street signs

    In town, signs talk to us too. Go means go; stop and wait mean stay still. Read the sign with your eyes and only go on go.

    EI03EO02EI03EF07

  • 9

    Getting warm?

    Now the clue is different: warm means the number is really close, two away or less. Cold means far. Use the clues to get there.

    EI03ET07

  • 10

    Mixed-up pipes

    Some pipes have three or four openings. They help, but they can also send the water the wrong way. Look closely before you turn.

    EI02ET04

  • 11

    Water path

    The water needs to wind its way through town. Follow it with your finger from the tank and fix one pipe at a time.

    EI02ET04

  • 12

    Town party

    Region party

    The town lights came on and everyone went to the square! The zebra invited you to the party. Let's remember what you learned with her.

    EI03EO02EI03ET07EI03TS03

  • 13

    Hidden number

    Region party

    The party number can go up to twenty! Start by guessing in the middle and keep cutting it in half with the clues.

    EI03ET07

  • 14

    Party pipes

    Region party

    All kinds of pipes and only a few turns to use. Think about the whole path before you start turning.

    EI02ET04

The trail starts free.

With a teacher’s voice and a companion. Kids play on a phone, tablet or computer, and parents follow everything in the Family Notebook.

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