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Hippo River

Educational games for kids ages 2 to 6

By the river: turn pieces, slide puzzles, sort cards and balance the scale.

games
14
years old
2 to 6
BNCC goals
8
Start playing, free

Region 42Store pack

Adventurous hippo

What children learn here

Every game follows a goal from Brazil’s BNCC, with its equivalent in Head Start ELOF, Common Core and the EYFS. Tap a code to see every game that works on the same goal.

Themes in this region:Numbers and countingColors, shapes and patternsSizes and measuresSpace and positionNature and animalsLetters and wordsFeelings and friendship

The 14 games of Hippo River

2 and 3 year olds

To get started: few options, big pictures and the teacher’s voice.

  • 1

    Safe or dangerous?

    Playing in the river is fun, but there are rules! Even the hippo, who looks calm, can get grumpy. Sort what's safe from what's dangerous.

    EI03EO02

4 and 5 year olds

More pieces that look alike, asking for attention and memory.

  • 2

    Turn it to match

    The hippo knocked things into the river and now they're turned around! Each tap turns the piece a little. Turn it until it matches the sample.

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  • 3

    Liquid or solid?

    River water flows and changes shape: it's a liquid. A river rock stays the same: it's a solid. And what about ice, which is frozen water? Think carefully!

    EI03ET02

  • 4

    Plants or meat?

    The hippo is huge, but it only eats grass and plants! Other animals eat meat, like the lion and the crocodile. Sort who eats what.

    EI03ET03

  • 5

    Balance the scale

    A scale tips toward the heavier side. Add and remove weights on the other pan until it's perfectly level: then both sides weigh the same.

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5 and 6 year olds

Bigger challenges and the party that reviews everything the child learned.

  • 6

    Point the arrow

    No sample this time! Listen to where the arrow has to point: up, down, right or left. Turn it and check.

    EI02ET04

  • 7

    Numbers in place

    Only a piece next to the empty space can move! Slide the pieces to put the numbers in order, from left to right, row by row.

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  • 8

    Build the animal

    The river friends' portraits got all mixed up! Slide the pieces into the empty space until the face looks just right, like the sample.

    EI03ET05

  • 9

    Right or wrong math?

    The hippo did the math in a hurry! Do each problem again, slowly, and sort the right ones from the wrong ones.

    EI03ET07

  • 10

    Different weights

    One weight of two is the same as two weights of one. There's more than one way to balance it: pick the weights and check on the scale.

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  • 11

    Adding on the scale

    Both sides already have purple weights that can't come off. Add up each side and find out how much the right side needs to be the same.

    EI03ET07EI03ET08

  • 12

    River party

    Region party

    The hippo took a dive and lotus flowers rained down all over the river! Let's remember everything you discovered with it.

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  • 13

    Turn the pattern

    Region party

    The tiles of the little river house fell crooked. Turn each pattern until the colored squares are in the same place as the sample.

    EI03ET05

  • 14

    Sliding word

    Region party

    The letters slid into the river! Slide each one until the word appears, reading from left to right and from top to bottom.

    EI03EF09

The trail starts free.

With a teacher’s voice and a companion. Kids play on a phone, tablet or computer, and parents follow everything in the Family Notebook.

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