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Tapir Wetlands

Educational games for kids ages 2 to 6

On the floodplain: stamp solids in the mud to find the faces, mark days on the calendar and sort things into overlapping loops.

games
14
years old
2 to 6
BNCC goals
11
Start playing, free

Region 48Store pack

Tapir standing at the edge of the wetlands

What children learn here

Every game follows a goal from Brazil’s BNCC, with its equivalent in Head Start ELOF, Common Core and the EYFS. Tap a code to see every game that works on the same goal.

Themes in this region:Colors, shapes and patternsTime and routineNature and animalsBody and coordination

The 14 games of Tapir Wetlands

2 and 3 year olds

To get started: few options, big pictures and the teacher’s voice.

  • 1

    Prints in the mud

    The tapir found colorful solid shapes at the edge of the wetlands! Tap a solid and then the print in the mud to stamp a matching print.

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4 and 5 year olds

More pieces that look alike, asking for attention and memory.

  • 2

    Inside the loop

    The tapir made two vine loops on the wetland ground. Drag each shape into the right loop. Whatever doesn't fit either loop stays outside.

    EI03ET05

  • 3

    Same day of the week

    The tapir hung a calendar on the wetland tree! Each column is a day of the week. Tap the days we ask for.

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  • 4

    Which solid made the print?

    Someone left prints in the wetland mud! Find out which solid makes each print, turn it if you need to and stamp a matching one.

    EI03ET05EF01MA14

  • 5

    Overlapping loops

    The tapir's loops overlap! Each thing goes into one loop, into the middle if it fits both, or stays outside.

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5 and 6 year olds

Bigger challenges and the party that reviews everything the child learned.

  • 6

    Mark the calendar

    Today is marked on the tapir's calendar. Use the calendar to find yesterday, tomorrow and the days still to come.

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  • 7

    All the faces

    Each flat side of a solid is a face, and each face leaves a print in the mud. Turn the solid and stamp all the different prints.

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  • 8

    Animals in the loops

    The tapir's friends want to play in the loops! Think about what each animal is like and where it lives to find the right place.

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  • 9

    What day of the week?

    To find the day of the week for a date, find the number on the calendar and go up the column to the name of the day. Tap the date, then the name.

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  • 10

    Stamp the picture

    Let's make pictures in the mud using only stamps! Pick the right solid for each part of the picture and turn it when you need to.

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  • 11

    Every three days

    The tapir loves to repeat things: mud bath, river visit, nap in the shade. Find the pattern and mark all the right days on the calendar.

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  • 12

    Wetlands party

    Region party

    The tapir called all the animals to the wetlands party! Let's remember the stamps, the calendar and the loops.

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  • 13

    Party stamp

    Region party

    At the wetlands party, the mud turned into drawing paper! Stamp the prints, the faces and the pictures.

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  • 14

    Party calendar

    Region party

    The wetlands party is coming! Use the calendar to find the days of the week, the days left to go and the ones that repeat.

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The trail starts free.

With a teacher’s voice and a companion. Kids play on a phone, tablet or computer, and parents follow everything in the Family Notebook.

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