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Horse Prairie

Educational games for kids ages 2 to 6

At a gallop across the pampas: program paths, color grids, measure on the line and build quantities.

games
14
years old
2 to 6
BNCC goals
6
Start playing, free

Region 33Store pack

Adventurous horse

What children learn here

Every game follows a goal from Brazil’s BNCC, with its equivalent in Head Start ELOF, Common Core and the EYFS. Tap a code to see every game that works on the same goal.

Themes in this region:Numbers and countingColors, shapes and patternsSizes and measuresSpace and positionArt and drawingFeelings and friendship

The 14 games of Horse Prairie

2 and 3 year olds

To get started: few options, big pictures and the teacher’s voice.

  • 1

    Carrots in the bucket

    The horse loves carrots! Tap plus to add and minus to take away. Count slowly until you have the right amount.

    EI03ET07

  • 2

    Fish by fish

    The baby got some fish. Mommy seal wants the same amount! Look at the baby's fish and give mommy one for each of them.

    EI03ET07EI03EO03

4 and 5 year olds

More pieces that look alike, asking for attention and memory.

  • 3

    Guide the horse

    The horse only moves the way you tell it! Pick the arrows one by one, in order, and tap Go to watch it follow your path.

    EI02ET04

  • 4

    Fill the bucket

    The horse is thirsty! Drag the water in the bucket: half is halfway up, a quarter is just a little and full is all the way to the top.

    EI03ET08

  • 5

    The same length

    To fence in the field, the rope has to be the right length. Look at the sample fence and stretch the rope until the ends line up.

    EI03ET08

  • 6

    Copy the blanket

    On the prairie, horse blankets have pretty patterns. Look at the sample, find each colored square and color the same spot on your grid.

    EI03TS02EI03ET05

  • 7

    One more, one less

    Look at the dots and make the amount the clue asks for: one more, two less, double or half. Think before you tap!

    EI03ET07

5 and 6 year olds

Bigger challenges and the party that reviews everything the child learned.

  • 8

    Go around the rocks

    If the horse bumps into a rock, it stops! Look at the field first, think of a path that goes around, and only then pick the arrows.

    EI02ET04

  • 9

    The shortest path

    Now every arrow counts: the empty squares show how many arrows you can use. Find the path with no extra turns.

    EI02ET04EI03ET07

  • 10

    Where is the number?

    On the number line, the numbers stand in a row, each on its own little mark. Not all of them are written: count from zero and drag the dot to the number asked for.

    EI03ET07

  • 11

    Complete the mirror

    The left side is already colored. Imagine a mirror on the middle line: what's close to the line stays close, what's far stays far.

    EI03ET05

  • 12

    Prairie party

    Region party

    The sun set over the rolling hills and the horse galloped with joy! Let's remember everything you discovered on the prairie.

    EI03ET07EI03ET05EI02ET04

  • 13

    Round up the sheep

    Region party

    The sheep are scattered all over the prairie! The horse needs to pass by each one and then go back to the barn.

    EI02ET04

  • 14

    Color the amount

    Region party

    Color exactly the number of squares asked for: not one more, not one less. If you make a mistake, tap again to erase it.

    EI03ET07

The trail starts free.

With a teacher’s voice and a companion. Kids play on a phone, tablet or computer, and parents follow everything in the Family Notebook.

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