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Hedgehog Burrow

Educational games for kids ages 2 to 6

In the burrow: build graphs of what you found, test what sticks to the magnet and shake the sieve to separate big from small.

games
14
years old
2 to 6
BNCC goals
9
Start playing, free

Region 16Free on the trail

Curious hedgehog

What children learn here

Every game follows a goal from Brazil’s BNCC, with its equivalent in Head Start ELOF, Common Core and the EYFS. Tap a code to see every game that works on the same goal.

Themes in this region:Numbers and countingSizes and measuresNature and animalsBody and coordination

The 14 games of Hedgehog Burrow

2 and 3 year olds

To get started: few options, big pictures and the teacher’s voice.

  • 1

    How many of each

    The hedgehog found some things in the garden. Count the apples and the leaves and color one box in the column for each one.

    EI02ET07

  • 2

    Curious magnet

    The hedgehog found a magnet! Drag the magnet to the things, or tap them: some stick to the magnet and others don't. Pick up everything that sticks.

    EI02ET01

  • 3

    Shake the sieve

    The hedgehog wants to sift the garden soil. Drag your finger back and forth on the sieve: small things fall through the little holes, big things stay.

    EI02CG05EI02ET01

  • 4

    Things column

    Now there are more things. Tap each one to mark that you counted it and color in the right column for each one.

    EI02ET07

  • 5

    Rocks that stay

    Shake the sieve until all the small things fall through. Then count how many big things stayed on top.

    EI02ET07EI02ET01

4 and 5 year olds

More pieces that look alike, asking for attention and memory.

  • 6

    What sticks

    Before testing, think: what will stick to the magnet? Tap the things you think will stick. Then the magnet goes over all of them and shows if you were right.

    EI03ET02

  • 7

    Garden chart

    Make a chart of what the hedgehog found. The tallest column shows what there is the most of. Then answer by looking at the chart.

    EI03ET04

  • 8

    What stays in the sieve

    Think before you shake: what is too big to pass through the little holes? Tap what will stay in the sieve and then shake to check.

    EI03ET01

  • 9

    Magnet and count

    Move the magnet over everything and pick up what sticks. At the end, count how many things are hanging on the magnet.

    EI03ET07EI03ET02

5 and 6 year olds

Bigger challenges and the party that reviews everything the child learned.

  • 10

    How many in all

    Make the chart and then put the columns together: how many things did the hedgehog find in all? Count the pictures in all the columns together.

    EF01MA08EI03ET04

  • 11

    Big-hole sieve

    Now there are small, medium and big things. In the big-hole sieve, only what is bigger than the hole stays on top. Compare the sizes before you shake!

    EF01MA15

  • 12

    Burrow party

    Region party

    The hedgehog uncurled from its spiky ball and called everyone to the burrow party! Let's remember everything you played with it.

    EI02ET01EI03ET04EI03ET01

  • 13

    Party chart

    Region party

    The guests brought presents for the hedgehog. Make the party chart and answer by looking at the columns.

    EI03ET04EF01MA08

  • 14

    Party magnet

    Region party

    At the party lots of things fell on the floor. Use the magnet to pick up what sticks, and think before you test!

    EI02ET01EI03ET02EI03ET07

The trail starts free.

With a teacher’s voice and a companion. Kids play on a phone, tablet or computer, and parents follow everything in the Family Notebook.

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